2018-10-06 18:45 | 06: initial commit of performance measurement example | David DiPaola | 3 | +286 | -2 |
2018-10-06 18:44 | ogl: added parameter to init() to enable/disable v-sync | David DiPaola | 8 | +12 | -8 |
2018-10-06 13:20 | 04: corrected window title text | David DiPaola | 1 | +1 | -1 |
2018-10-06 13:10 | ogl: added comments to warn readers not use legacy OpenGL calls | David DiPaola | 3 | +4 | -1 |
2018-10-06 13:09 | 05: added rotation transformation | David DiPaola | 4 | +48 | -3 |
2018-10-06 12:32 | doc: added project description to README | David DiPaola | 1 | +10 | -3 |
2018-10-06 00:22 | 05: added translation transform 05: fixed window title text | David DiPaola | 4 | +37 | -6 |
2018-10-05 23:55 | 05: fixed tutorial reference URL | David DiPaola | 1 | +1 | -1 |
2018-10-05 23:51 | doc: renamded README so it will be picked up by stagit | David DiPaola | 1 | +0 | -0 |
2018-10-05 23:43 | 05: initial commit, still not 100% | David DiPaola | 6 | +284 | -3 |
2018-08-23 11:26 | 04: initial commit of lighting example | David DiPaola | 3 | +250 | -2 |
2018-06-27 12:22 | 00: made shader variable naming match 01, 02, 03 | David DiPaola | 1 | +7 | -6 |
2018-06-27 12:20 | 01: updated shader variable names to match 02 and 03 | David DiPaola | 1 | +9 | -8 |
2018-06-27 12:07 | 02, 03: minor clarification on shader variable naming scheme | David DiPaola | 2 | +2 | -2 |
2018-06-27 12:05 | 02, 03: updated 02's shader variables to match 03 | David DiPaola | 2 | +19 | -18 |
2018-06-27 11:56 | 03: renamed shader variables to be more clear | David DiPaola | 1 | +31 | -29 |
2018-06-22 22:12 | 03: alpha in textures should now show "underlying" fragment color | David DiPaola | 1 | +5 | -6 |
2018-06-20 13:26 | 02,03: change eye position to match 01's | David DiPaola | 2 | +2 | -2 |
2018-06-20 13:20 | build: `clean` target now removes 03's files | David DiPaola | 1 | +2 | -1 |
2018-06-19 12:43 | 03: initial commit, still not 100% | David DiPaola | 3 | +202 | -1 |
2018-06-10 16:25 | doc: updated README | David DiPaola | 2 | +9 | -5 |
2018-06-10 15:49 | ogl: perspective() now exists on error to make caller code simpler | David DiPaola | 4 | +28 | -19 |
2018-06-10 15:36 | ogl: init() now exits on error to make caller code simpler | David DiPaola | 5 | +13 | -38 |
2018-06-10 15:14 | ogl: made arraybuffer:load() exit() on error to simplify caller code | David DiPaola | 5 | +9 | -32 |
2018-06-10 15:04 | ogl: renamed vertex:buffer:load() to arraybuffer:load() | David DiPaola | 7 | +52 | -41 |
2018-06-10 14:55 | 00,01,02,ogl: made ogl:program:build() exit() on error to simplify caller code | David DiPaola | 5 | +13 | -43 |
2018-06-10 14:46 | 00,01,02,ogl: forgot to update ogl.h | David DiPaola | 1 | +0 | -6 |
2018-06-10 14:12 | 00,01,02,ogl: removed program:attribute:get:ID() abstraction because the underlying OpenGL call is not complicated | David DiPaola | 5 | +5 | -56 |
2018-06-10 00:55 | 00,01,02: made code more consistent so it can be diffed for easier learnings | David DiPaola | 3 | +72 | -92 |
2018-06-09 21:37 | build: always try to build ogl, just in case one of its file changed | David DiPaola | 1 | +1 | -0 |
2018-06-09 21:36 | 02-cube: initial commit | David DiPaola | 5 | +201 | -4 |
2018-06-04 12:32 | 00,01: was disabling the wrong vertex attrib array | David DiPaola | 2 | +4 | -4 |
2018-06-03 16:47 | scm: updated .gitignore files | David DiPaola | 2 | +7 | -0 |
2018-06-03 16:33 | remove junk file | David DiPaola | 1 | +0 | -236 |
2018-06-03 16:32 | 01-perspective: initial commit ogl: update to latest version | David DiPaola | 31 | +1443 | -18 |
2018-05-22 11:53 | 00-triangle: small style fix doc: added license to source code | David DiPaola | 8 | +43 | -4 |
2018-05-22 10:22 | build: updated to allow building multiple binaries | David DiPaola | 1 | +9 | -9 |
2018-05-22 10:10 | initial commit | David DiPaola | 10 | +368 | -0 |
2018-05-22 10:05 | doc: added license | David DiPaola | 1 | +116 | -0 |