opengl_learn

Step-by-step introduction to OpenGL
git clone https://0xdd.org/code/opengl_learn.git
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commit 063455c0f7756d7d93d0da588962c536c6bf2161
parent a41f4379ea5729069c98db69616eb8a42772322a
Author: David DiPaola <DavidDiPaola@users.noreply.github.com>
Date:   Sat,  6 Oct 2018 09:20:40 -0400

04: corrected window title text

Diffstat:
M04-lighting.c | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/04-lighting.c b/04-lighting.c @@ -23,7 +23,7 @@ licensed under CC0 (public domain, see https://creativecommons.org/publicdomain/ int main() { - GLFWwindow * window = ogl_init(400, 240, "03 - texture"); + GLFWwindow * window = ogl_init(400, 240, "04 - lighting"); /* vu: vertex shader uniform, va: vertex shader attribute, fu: fragment shader uniform, fv: fragment shader varying */ const char * program_vertex_source =