commit 775644701cd394b129ac2605f9ae2a229f4207e4
parent 063455c0f7756d7d93d0da588962c536c6bf2161
Author: David DiPaola <DavidDiPaola@users.noreply.github.com>
Date: Sat, 6 Oct 2018 14:44:09 -0400
ogl: added parameter to init() to enable/disable v-sync
Diffstat:
8 files changed, 12 insertions(+), 8 deletions(-)
diff --git a/00-triangle.c b/00-triangle.c
@@ -17,7 +17,7 @@ licensed under CC0 (public domain, see https://creativecommons.org/publicdomain/
int
main() {
- GLFWwindow * window = ogl_init(400, 240, "00 - triangle");
+ GLFWwindow * window = ogl_init(400, 240, 1, "00 - triangle");
/* vu: vertex shader uniform, va: vertex shader attribute, fu: fragment shader uniform, fv: fragment shader varying */
const char * program_vertex_source =
diff --git a/01-perspective.c b/01-perspective.c
@@ -17,7 +17,7 @@ licensed under CC0 (public domain, see https://creativecommons.org/publicdomain/
int
main() {
- GLFWwindow * window = ogl_init(400, 240, "01 - triangle with perspective");
+ GLFWwindow * window = ogl_init(400, 240, 1, "01 - triangle with perspective");
/* vu: vertex shader uniform, va: vertex shader attribute, fu: fragment shader uniform, fv: fragment shader varying */
const char * program_vertex_source =
diff --git a/02-cube.c b/02-cube.c
@@ -17,7 +17,7 @@ licensed under CC0 (public domain, see https://creativecommons.org/publicdomain/
int
main() {
- GLFWwindow * window = ogl_init(400, 240, "02 - cube");
+ GLFWwindow * window = ogl_init(400, 240, 1, "02 - cube");
/* vu: vertex shader uniform, va: vertex shader attribute, fu: fragment shader uniform, fv: fragment shader varying */
const char * program_vertex_source =
diff --git a/03-texture.c b/03-texture.c
@@ -23,7 +23,7 @@ licensed under CC0 (public domain, see https://creativecommons.org/publicdomain/
int
main() {
- GLFWwindow * window = ogl_init(400, 240, "03 - texture");
+ GLFWwindow * window = ogl_init(400, 240, 1, "03 - texture");
/* vu: vertex shader uniform, va: vertex shader attribute, fu: fragment shader uniform, fv: fragment shader varying */
const char * program_vertex_source =
diff --git a/04-lighting.c b/04-lighting.c
@@ -23,7 +23,7 @@ licensed under CC0 (public domain, see https://creativecommons.org/publicdomain/
int
main() {
- GLFWwindow * window = ogl_init(400, 240, "04 - lighting");
+ GLFWwindow * window = ogl_init(400, 240, 1, "04 - lighting");
/* vu: vertex shader uniform, va: vertex shader attribute, fu: fragment shader uniform, fv: fragment shader varying */
const char * program_vertex_source =
diff --git a/05-geometrytransforms.c b/05-geometrytransforms.c
@@ -23,7 +23,7 @@ licensed under CC0 (public domain, see https://creativecommons.org/publicdomain/
int
main() {
- GLFWwindow * window = ogl_init(400, 240, "05 - geometry transforms");
+ GLFWwindow * window = ogl_init(400, 240, 1, "05 - geometry transforms");
/* vu: vertex shader uniform, va: vertex shader attribute, fu: fragment shader uniform, fv: fragment shader varying */
const char * program_vertex_source =
diff --git a/ogl/ogl.h b/ogl/ogl.h
@@ -30,7 +30,7 @@ struct ogl_quat {
GLFWwindow *
-ogl_init(int window_width, int window_height, const char * window_title);
+ogl_init(int window_width, int window_height, int vsync, const char * window_title);
diff --git a/ogl/ogl_init.c b/ogl/ogl_init.c
@@ -15,7 +15,7 @@ licensed under CC0 (public domain, see https://creativecommons.org/publicdomain/
#include "_ogl.h"
GLFWwindow *
-ogl_init(int window_width, int window_height, const char * window_title) {
+ogl_init(int window_width, int window_height, int vsync, const char * window_title) {
GLFWwindow * window;
int status;
@@ -53,6 +53,10 @@ ogl_init(int window_width, int window_height, const char * window_title) {
glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
+ if (!vsync) {
+ glfwSwapInterval(0);
+ }
+
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glEnable(GL_DEPTH_TEST);