commit ee9038b8f9840399e8da90e4a112cc5c57f0705a
parent cc905a9753a0742bdcdced04e7ca2b673c3347c2
Author: David DiPaola <DavidDiPaola@users.noreply.github.com>
Date: Wed, 27 Jun 2018 08:07:31 -0400
02, 03: minor clarification on shader variable naming scheme
Diffstat:
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/02-cube.c b/02-cube.c
@@ -19,7 +19,7 @@ int
main() {
GLFWwindow * window = ogl_init(400, 240, "02 - cube");
- /* vu: vertex uniform, va: vertex attribute, fu: fragment uniform, fv: fragment varying */
+ /* vu: vertex shader uniform, va: vertex shader attribute, fu: fragment shader uniform, fv: fragment shader varying */
const char * program_vertex_source =
"#version 100" "\n"
"precision highp float;" "\n"
diff --git a/03-texture.c b/03-texture.c
@@ -25,7 +25,7 @@ int
main() {
GLFWwindow * window = ogl_init(400, 240, "03 - texture");
- /* vu: vertex uniform, va: vertex attribute, fu: fragment uniform, fv: fragment varying */
+ /* vu: vertex shader uniform, va: vertex shader attribute, fu: fragment shader uniform, fv: fragment shader varying */
const char * program_vertex_source =
"#version 100" "\n"
"precision highp float;" "\n"