opengl_learn

Step-by-step introduction to OpenGL
git clone https://0xdd.org/code/opengl_learn.git
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commit 0e6c9099c9414a8108e85d9228aac2d96907ba79
parent 580f490d75b1d4cd9ce697e03b851a5030010f0c
Author: David DiPaola <DavidDiPaola@users.noreply.github.com>
Date:   Sat,  6 Oct 2018 09:09:44 -0400

05: added rotation transformation

Diffstat:
M05-geometrytransforms.c | 4++--
Mogl/Makefile | 2+-
Mogl/ogl.h | 11+++++++++++
Aogl/ogl_mat4f_rotate.c | 34++++++++++++++++++++++++++++++++++
4 files changed, 48 insertions(+), 3 deletions(-)

diff --git a/05-geometrytransforms.c b/05-geometrytransforms.c @@ -88,11 +88,11 @@ main() { struct ogl_mat4f MVP_model; struct ogl_vec3f MVP_model_translation = { .x= 0.0f, .y= 0.0f, .z=-1.0f }; - /* TODO model rotation */ + struct ogl_quat MVP_model_rotation = { .angle= 3.14f/3.0f, .axis={ .x= 0.0f, .y= 1.0f, .z= 0.0f } }; struct ogl_vec3f MVP_model_scale = { .x= 2.0f, .y= 2.0f, .z= 2.0f }; ogl_mat4f_identity( &MVP_model); ogl_mat4f_translate(MVP_model, MVP_model_translation, &MVP_model); - /* TODO model rotation */ + ogl_mat4f_rotate( MVP_model, MVP_model_rotation, &MVP_model); ogl_mat4f_scale( MVP_model, MVP_model_scale, &MVP_model); struct ogl_mat4f MVP; diff --git a/ogl/Makefile b/ogl/Makefile @@ -1,7 +1,7 @@ SRC = \ _ogl.c ogl_init.c \ ogl_GLfloat_isapproxequal.c ogl_GLfloat_print.c \ - ogl_mat4f_identity.c ogl_mat4f_isapproxequal.c ogl_mat4f_multiply.c ogl_mat4f_print.c ogl_mat4f_scale.c ogl_mat4f_translate.c \ + ogl_mat4f_identity.c ogl_mat4f_isapproxequal.c ogl_mat4f_multiply.c ogl_mat4f_print.c ogl_mat4f_rotate.c ogl_mat4f_scale.c ogl_mat4f_translate.c \ ogl_program_build.c ogl_program_uniform_get_ID.c ogl_program_uniform_set_mat4f.c \ ogl_vec3f_cross.c ogl_vec3f_dot.c ogl_vec3f_isapproxequal.c ogl_vec3f_magnitude.c ogl_vec3f_normal.c ogl_vec3f_print.c \ ogl_arraybuffer_load.c \ diff --git a/ogl/ogl.h b/ogl/ogl.h @@ -22,6 +22,11 @@ struct ogl_vec3f { GLfloat z; }; +struct ogl_quat { + GLfloat angle; + struct ogl_vec3f axis; +}; + GLFWwindow * @@ -84,6 +89,12 @@ ogl_mat4f_print( ); void +ogl_mat4f_rotate( + struct ogl_mat4f matrix, struct ogl_quat rotation, + struct ogl_mat4f * out_result +); + +void ogl_mat4f_scale( struct ogl_mat4f matrix, struct ogl_vec3f scale, struct ogl_mat4f * out_result diff --git a/ogl/ogl_mat4f_rotate.c b/ogl/ogl_mat4f_rotate.c @@ -0,0 +1,34 @@ +/* +2018 David DiPaola +licensed under CC0 (public domain, see https://creativecommons.org/publicdomain/zero/1.0/) +*/ + +#define _ISOC99_SOURCE +#include <math.h> + +#include "ogl.h" + +void +ogl_mat4f_rotate( + struct ogl_mat4f matrix, struct ogl_quat rotation, + struct ogl_mat4f * out_result +) { + /* see OpenGL 2.1 glRotate(): https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml */ + /* note: glRotate() was deprecated, then removed from later OpenGL versions. don't use it */ + + struct ogl_vec3f axis; + ogl_vec3f_normal(rotation.axis, &axis); + GLfloat x = rotation.axis.x; + GLfloat y = rotation.axis.y; + GLfloat z = rotation.axis.z; + GLfloat c = cosf(rotation.angle); + GLfloat s = sinf(rotation.angle); + struct ogl_mat4f rotation_matrix = { .values = { + (x*x*(1-c))+( c), (x*y*(1-c))-(z*s), (x*z*(1-c))+(y*s), 0.0f, + (y*x*(1-c))+(z*s), (y*y*(1-c))+( c), (y*z*(1-c))-(x*s), 0.0f, + (x*z*(1-c))-(y*s), (y*z*(1-c))+(x*s), (z*z*(1-c))+( c), 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f, + }}; + ogl_mat4f_multiply(matrix, rotation_matrix, out_result); +} +