ogl_vec3f_isapproxequal.c (349B)
1 /* 2 2018 David DiPaola 3 licensed under CC0 (public domain, see https://creativecommons.org/publicdomain/zero/1.0/) 4 */ 5 6 #include "ogl.h" 7 8 int 9 ogl_vec3f_isapproxequal( 10 struct ogl_vec3f a, struct ogl_vec3f b 11 ) { 12 return ( 13 ogl_GLfloat_isapproxequal(a.x, b.x) 14 && 15 ogl_GLfloat_isapproxequal(a.y, b.y) 16 && 17 ogl_GLfloat_isapproxequal(a.z, b.z) 18 ); 19 } 20