ogl_GLfloat_isapproxequal.c (274B)
1 /* 2 2018 David DiPaola 3 licensed under CC0 (public domain, see https://creativecommons.org/publicdomain/zero/1.0/) 4 */ 5 6 #include <GL/glew.h> 7 8 #include <math.h> 9 10 #include <float.h> 11 12 int 13 ogl_GLfloat_isapproxequal( 14 GLfloat a, GLfloat b 15 ) { 16 return (fabsf(a - b) < 0.000001f); 17 } 18